All 25 programs as a .zip file
Dice
Oracle
Calculator
mental math trainer
Countdown
Stop watch
Bodypercussion
Piano
Metronome
Bike light
Thermometer
Light
Nim
Egg-and-spoon race
Rock Paper Scissors
Snap the dot
Fill rows
Pedometer
Click counter
Remote navigation
Battleships
Send a mood
Multi dice
Vote
Demo
Dice where the maximum number of points can be set.
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Selection of the maximum number |
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Confirmation of the maximum number |
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Random number between 1 and the maximum number |
Oracle with 3 answers "Yes, No, Maybe", which are previously defined as symbols or words.
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Icon mode |
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Words mode |
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Navigation through the symbols |
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Confirmation symbol |
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Navigation through the letters |
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Short: letter confirmation |
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Long: word confirmation |
Each letter must be confirmed shortly with A+B. Even the last of the word. |
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Ask a question and then shake the Calliope mini |
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Random word or symbol is displayed |
When the "?" appears on the display, you can start shaking |
Calculator for the four basic arithmetic operations
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Addition "+" |
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Substraction "-" |
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Multiplication "*" |
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Division "/" |
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Navigation through the numbers |
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Confirmation of the first and second number |
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Displaying the result |
All numbers are rounded | |
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If a remainder is left over from the division |
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If the rest of the division is 0 |
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Random mode (1-10) |
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Selection mode (1-10) |
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Factor 1 (random number) x factor 2 (random number) |
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Result factor 1 x factor 2 |
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Navigation through the numbers |
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Confirmation number |
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Factor 1 (selection) x factor 2 (random number) |
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Confirmation of factor 2 and display of the result |
Set and run countdown
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Select start value |
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Countdown starten |
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When the countdown is over, a sound is played |
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Starts and stops the stop watch |
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Displays the last stopped time again |
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While the clock is running, you see a clock animation and the RGB-LED lights green |
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Navigation through 5 different colors | × 10 |
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Confirm color. The LED matrix fills up with each confirmed color. |
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The LED lights up in the previously defined sequence of 10 |
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The LED display fills up with each step and a sound is heard. |
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2 seconds |
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3 seconds |
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4 seconds |
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5 seconds |
Piano with 4 keys.
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Selection Tones | × 4 |
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Confirm sound | |
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If all 4 pins are occupied |
| Tones are played via the pins. |
Two Calliope minis together form an octave :) |
The beats per minute (bpm) can be set.
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-1 bpm |
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+1 bpm |
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Switch metronome on and off |
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Indicates the defined beat |
The BPM are only displayed in steps of 10. Otherwise the last digit: e.g. at 109 BPM a 9. |
The LED automatically starts to light up or goes out when it gets darker or lighter up to a certain percentage.
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Switch to night mode and capture the current brightness. |
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Switch to day mode and record the current brightness. |
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shows the current brightness in percent |
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Increase or decrease value (in percent) |
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Confirm value and activate light. |
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LED is switched on and goes out as soon as it becomes brighter to the specified percentage |
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LED is off and starts glowing as soon as it gets darker to the specified percentage. |
A thermometer, which is displayed on the LED matrix.
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Select upper limit value |
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Selection lower limit value |
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Display of the current temperature. |
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Increase or decrease limit value. |
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Confirm limit value and start temperature measurement. |
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The actual temperature is measured and mapped onto the 25 LEDs between the defined limits. |
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If the measured temperature exceeds the upper limit values, the RGB LED lights up red and a signal tone is played. |
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If the measured temperature falls below the lower limit values, the RGB LED lights up red and a signal tone is played. |
An alarm clock when the room lights up in the morning.
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Increase or decrease threshold value in steps of 20. |
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Confirm threshold value |
The maximum brightness value is 255. |
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Sound selection |
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Confirm sound and start measurement. |
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Measures and displays the current brightness. |
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If the measured brightness exceeds the pre-defined threshold value, a signal sounds. |
In changing moves, the player or the Calliope mini subtracts 1-3 from the rest. Whoever reaches 0 at the end of the game wins.
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-1 |
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+1 |
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Start of the Nim game with random beginner. |
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1 taken |
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2 taken |
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3 taken |
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Move of the player |
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Move of the Calliope mini |
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If the player reaches 0 in the last move, he wins. |
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If the Calliope mini reaches 0 in the last move, the Calliope mini wins. |
Balancing the Calliope mini while walking.
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A dot is displayed, which moves back and forth depending on its position on the LED matrix. |
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Point is centered and Calliope mini is balanced. |
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Point not centered and Calliope mini is tilted. |
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If you shake the Calliope mini 3 times in a row, a random character appears (rock, paper, scissors). |
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Goes on and off after each move to keep two moves with identical symbols apart. |
Snap the dot when it is in the middle of the display.
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The dot moves horizontally back and forth. |
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Snap the dot |
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Display points / attempts |
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Control the falling blocks to the left and right. |
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5 blocks in a row dissolve the row and there is a point. |
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If a column is full, you have lost. The number of points is displayed. |
After each resolved row, the falling blocks become faster. |
The Calliope mini counts every shake, such as steps, jumps, etc.
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Starts the pedometer |
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Counts the steps once the Calliope is shaken. |
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Switches the step counter off and displays the counted steps/jumps. |
With the click counter you can count cars, people and many more.
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Add 1 |
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Shows the total |
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Resets the counter to 0 |
Sender controls receiver.
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Switch between the transmitter and receiver roles. |
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Transmitter |
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Receiver |
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uses the acceleration of the Calliope minis to send the walking direction to the receiver. |
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the running directions of the transmitter are displayed on the LED matrix via radio. |
The goal is to hit all ships of the enemy. There are different game stages, which are indicated by the LED color. See more detailed project description here: Battleships project
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Vertical navigation: Increases the y-value by 1 | × 5 |
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Horizontal navigation: Increases the x-value by 1. | |
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Place ship. After all ships have been placed the player goes into attack mode. | |
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Shows the position of the set ships. | |
The LED flashes, where a ship has already been set. |
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Vertical navigation: Increases the y-value by 1 | ||||||
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Horizontal navigation: Increases the x value by 1 | ||||||
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Fire a shot | ||||||
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If you get a hit, it's your turn again, otherwise it's your opponent's turn again. | |||||||
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won |
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lost |
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Shake Calliope mini to throw the dice and send the result to the other players. |
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Own number is higher. |
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Own number is lower. |
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Same number of dice (draw). |
Now we vote
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Vote against and send the result to the participants. |
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Vote for it and send the result to the participants. |
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Shows the voting results of all participants. Each participant is automatically assigned a field in the LED Matrix. | .
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it was voted for |
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it was voted against |
The Calliope mini demo introduces input and output options and the position sensor. After selcting it, there is a self test running, when hitting the reset button the known demo start.
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