All 25 programs as a .zip file
Dice
Oracle
Calculator
mental math trainer
Countdown
Stop watch
Bodypercussion
Piano
Metronome
Bike light
Thermometer
Light
Nim
Egg-and-spoon race
Rock Paper Scissors
Snap the dot
Fill rows
Pedometer
Click counter
Remote navigation
Battleships
Send a mood
Multi dice
Vote
Demo
Dice where the maximum number of points can be set.
Selection of the maximum number | |
Confirmation of the maximum number | |
Random number between 1 and the maximum number |
Oracle with 3 answers "Yes, No, Maybe", which are previously defined as symbols or words.
Icon mode | |
Words mode |
Navigation through the symbols | |
Confirmation symbol |
Navigation through the letters | |
Short: letter confirmation | |
Long: word confirmation | |
Each letter must be confirmed shortly with A+B. Even the last of the word. |
Ask a question and then shake the Calliope mini | |
Random word or symbol is displayed | |
When the "?" appears on the display, you can start shaking |
Calculator for the four basic arithmetic operations
Addition "+" | |
Substraction "-" | |
Multiplication "*" | |
Division "/" |
Navigation through the numbers | |
Confirmation of the first and second number | |
Displaying the result | |
All numbers are rounded | |
If a remainder is left over from the division | |
If the rest of the division is 0 |
Random mode (1-10) | |
Selection mode (1-10) |
Factor 1 (random number) x factor 2 (random number) | |
Result factor 1 x factor 2 |
Navigation through the numbers | |
Confirmation number | |
Factor 1 (selection) x factor 2 (random number) | |
Confirmation of factor 2 and display of the result |
Set and run countdown
Select start value | |
Countdown starten | |
When the countdown is over, a sound is played |
Starts and stops the stop watch | |
Displays the last stopped time again | |
While the clock is running, you see a clock animation and the RGB-LED lights green |
Navigation through 5 different colors | × 10 | |
Confirm color. The LED matrix fills up with each confirmed color. |
The LED lights up in the previously defined sequence of 10 | |
The LED display fills up with each step and a sound is heard. |
2 seconds | |
3 seconds | |
4 seconds | |
5 seconds |
Piano with 4 keys.
Selection Tones | × 4 | |
Confirm sound | ||
If all 4 pins are occupied |
Tones are played via the pins. | |
Two Calliope minis together form an octave :) |
The beats per minute (bpm) can be set.
-1 bpm | |
+1 bpm | |
Switch metronome on and off | |
Indicates the defined beat | |
The BPM are only displayed in steps of 10. Otherwise the last digit: e.g. at 109 BPM a 9. |
The LED automatically starts to light up or goes out when it gets darker or lighter up to a certain percentage.
Switch to night mode and capture the current brightness. | |
Switch to day mode and record the current brightness. | |
shows the current brightness in percent |
Increase or decrease value (in percent) | |
Confirm value and activate light. |
LED is switched on and goes out as soon as it becomes brighter to the specified percentage |
LED is off and starts glowing as soon as it gets darker to the specified percentage. |
A thermometer, which is displayed on the LED matrix.
Select upper limit value | |
Selection lower limit value | |
Display of the current temperature. | |
Increase or decrease limit value. | |
Confirm limit value and start temperature measurement. |
The actual temperature is measured and mapped onto the 25 LEDs between the defined limits. | |
If the measured temperature exceeds the upper limit values, the RGB LED lights up red and a signal tone is played. | |
If the measured temperature falls below the lower limit values, the RGB LED lights up red and a signal tone is played. |
An alarm clock when the room lights up in the morning.
Increase or decrease threshold value in steps of 20. | |
Confirm threshold value | |
The maximum brightness value is 255. |
Sound selection | |
Confirm sound and start measurement. |
Measures and displays the current brightness. | |
If the measured brightness exceeds the pre-defined threshold value, a signal sounds. |
In changing moves, the player or the Calliope mini subtracts 1-3 from the rest. Whoever reaches 0 at the end of the game wins.
-1 | |
+1 | |
Start of the Nim game with random beginner. |
1 taken | |
2 taken | |
3 taken | |
Move of the player | |
Move of the Calliope mini | |
If the player reaches 0 in the last move, he wins. | |
If the Calliope mini reaches 0 in the last move, the Calliope mini wins. |
Balancing the Calliope mini while walking.
A dot is displayed, which moves back and forth depending on its position on the LED matrix. | |
Point is centered and Calliope mini is balanced. | |
Point not centered and Calliope mini is tilted. |
If you shake the Calliope mini 3 times in a row, a random character appears (rock, paper, scissors). | |
Goes on and off after each move to keep two moves with identical symbols apart. |
Snap the dot when it is in the middle of the display.
The dot moves horizontally back and forth. | |
Snap the dot | |
Display points / attempts |
Control the falling blocks to the left and right. | |
5 blocks in a row dissolve the row and there is a point. | |
If a column is full, you have lost. The number of points is displayed. | |
After each resolved row, the falling blocks become faster. |
The Calliope mini counts every shake, such as steps, jumps, etc.
Starts the pedometer | |
Counts the steps once the Calliope is shaken. | |
Switches the step counter off and displays the counted steps/jumps. |
With the click counter you can count cars, people and many more.
Add 1 | |
Shows the total | |
Resets the counter to 0 |
Sender controls receiver.
Switch between the transmitter and receiver roles. | |
Transmitter | |
Receiver |
uses the acceleration of the Calliope minis to send the walking direction to the receiver. |
the running directions of the transmitter are displayed on the LED matrix via radio. |
The goal is to hit all ships of the enemy. There are different game stages, which are indicated by the LED color. See more detailed project description here: Battleships project
Vertical navigation: Increases the y-value by 1 | × 5 | |
Horizontal navigation: Increases the x-value by 1. | ||
Place ship. After all ships have been placed the player goes into attack mode. | ||
Shows the position of the set ships. | ||
The LED flashes, where a ship has already been set. |
Vertical navigation: Increases the y-value by 1 | |||||||
Horizontal navigation: Increases the x value by 1 | |||||||
Fire a shot | |||||||
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If you get a hit, it's your turn again, otherwise it's your opponent's turn again. | |||||||
won | |
lost |
Shake Calliope mini to throw the dice and send the result to the other players. | |
Own number is higher. | |
Own number is lower. | |
Same number of dice (draw). |
Now we vote
Vote against and send the result to the participants. | |
Vote for it and send the result to the participants. | |
Shows the voting results of all participants. Each participant is automatically assigned a field in the LED Matrix. | .|
it was voted for | |
it was voted against |
The Calliope mini demo introduces input and output options and the position sensor. After selcting it, there is a self test running, when hitting the reset button the known demo start.